Forge Essentials Mod — Configuration
Permissions System
The core of Forge Essentials is its robust permission manager, which is arguably the most advanced for modded Minecraft. It handles groups, users, and zones with support for inheritance and wildcards.
Permission Nodes
Permissions are structured in a hierarchical dot-notation (e.g., fe.command.teleport.tp).
* Wildcards: Using an asterisk (*) allows granting all sub-nodes (e.g., fe.command.* grants all FE commands).
* Negation: Permissions can be explicitly denied to override inherited 'allow' states.
Groups and Users
Administrators can create custom ranks and assign permissions to them. New players are typically placed in the _GUESTS_ or _DEFAULT_ group.
| Command | Description |
|---|---|
/p group <name> create |
Creates a new permission group. |
/p group <name> allow <node> |
Grants a permission node to a group. |
/p user <player> group set <group> |
Assigns a player to a specific group. |
/p user <player> allow <node> |
Grants a specific permission to a single player. |
/p debug |
Toggles permission debugging to see which nodes are checked in real-time. |