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Forge Essentials Mod — Configuration

Permissions System

The core of Forge Essentials is its robust permission manager, which is arguably the most advanced for modded Minecraft. It handles groups, users, and zones with support for inheritance and wildcards.

Permission Nodes

Permissions are structured in a hierarchical dot-notation (e.g., fe.command.teleport.tp). * Wildcards: Using an asterisk (*) allows granting all sub-nodes (e.g., fe.command.* grants all FE commands). * Negation: Permissions can be explicitly denied to override inherited 'allow' states.

Groups and Users

Administrators can create custom ranks and assign permissions to them. New players are typically placed in the _GUESTS_ or _DEFAULT_ group.

Command Description
/p group <name> create Creates a new permission group.
/p group <name> allow <node> Grants a permission node to a group.
/p user <player> group set <group> Assigns a player to a specific group.
/p user <player> allow <node> Grants a specific permission to a single player.
/p debug Toggles permission debugging to see which nodes are checked in real-time.