Epic Knight Armors and Weapons Mod — Guide
Shields
The mod adds 8 types of shields, ranging from small bucklers to massive pavises.
- Heater Shield: The classic knightly shield; balanced protection.
- Kite Shield: Longer shield providing better leg protection (historically used by cavalry).
- Pavise: A massive infantry shield. It can be placed on the ground (Shift + Right Click) to provide stationary cover for archers.
- Buckler: Small, fast shield used primarily for parrying.
Heraldry: Like armor, shields can be decorated with banners to display complex patterns and coats of arms.
Mechanics
Weight System
Every piece of heavy armor and large shields has a weight value. * Slowness: Wearing a full suit of plate armor (like Jousting or Gothic) will apply a Slowness effect. * Knockback Resistance: Heavier armor significantly increases your resistance to being pushed back by attacks.
Two-Handed Debuff
Weapons marked as "Two-Handed" (e.g., Zweihander, Pike) are intended to be used with both hands. * If an item (shield, torch, etc.) is held in the off-hand while wielding a two-handed weapon, the player receives a Two-Handed I or II debuff, which drastically reduces attack speed.
Reach and Armor Piercing
- Reach: Polearms allow you to strike enemies from outside their range. This is indicated in the item tooltip as "+X Reach".
- Armor Piercing: Blunt weapons and certain spikes bypass a percentage of the target's armor points, making them essential for fighting other knights in plate.
Blocking and Parrying
Most weapons in the mod have a built-in block mechanic. While holding Right-Click, the player reduces incoming melee damage. Unlike shields, weapon blocking does not negate 100% of damage and does not block arrows effectively.