Dooglamoo Cities Mod — Reference
Mobs
While the mod primarily focuses on construction, it introduces a unique threat through the Alien Invasion disaster. These "aliens" are represented by Ghasts that invade the Overworld to destroy your city.
Ghast (Alien Invader)
During an Alien Invasion disaster, Ghasts spawn in the Overworld, targeting your city's infrastructure and buildings.
| Stat | Value |
|---|---|
| Health | 10 (5 Hearts) |
| Behavior | Aggressive, Flying |
| Attack | Fireballs (Explosive) |
| Spawn | Triggered by Alien Invasion disaster |
| Drops | Ghast Tear, Gunpowder |
Behavior: These invaders will hover over your city and fire explosive fireballs at buildings, potentially causing fires and structural damage. They are the primary cause of the "Alien Invasion" disaster message.
Items
The mod adds several essential tools for managing your city's economy and planning.
Coin Pouch
The primary item for the money-based economy. Placing a Coin Pouch in an industry's inventory enables it to buy and sell goods. Without a pouch, the industry operates in a "free economy" mode. - Properties: Stores currency (Emeralds/Diamonds). Can be upgraded by adding Emerald Blocks or Diamonds in a crafting bench. - Value: Emerald = $100, Diamond = $1,000.
City Planner Guide
An essential in-game manual that provides detailed statistics for every block in the mod, including size, food requirements, and production outputs. - Usage: Right-click to open the guide and browse industry requirements.
City Explorer Map
A special map that can be purchased from Cartographer villagers. It leads the player to the nearest Abandoned City. - Cost: 12-17 Emeralds.
Survey Tool
Used to visualize the connections and ranges of your city's blocks. - Usage: Shift + Right-click a block to see its active area and linked distributors or warehouses.
Blocks
Blocks in Dooglamoo Cities are categorized by their function in the city's ecosystem. Most blocks operate on a chunk-based grid system.
Resource Industries
These blocks gather raw materials from the environment.
| Block | Function | Size | Requirements |
|---|---|---|---|
| Farm | Plants and harvests vanilla crops. | 32x32 | Water source, Seeds, Hoe |
| Lumber Mill | Plants and chops trees; produces charcoal. | 32x32 | Saplings, Axe |
| Ranch | Breeds and harvests animals for meat/wool. | 32x32 | Wheat/Seeds, Animals |
| Mineshaft | Digs vertical shafts and horizontal tunnels. | 16x16 | Pickaxe, Ladders, Torches |
| Quarry | Excavates a large area for stone and ores. | 32x32 | Shovel, Pickaxe |
| Fishery | Automatically fishes in nearby water. | 1x1 | 64+ Water blocks, Fishing Rod |
| Garden | Grows flowers and sugarcane. | 16x16 | Water source, Flowers |
Manufacturing Industries
These blocks process raw materials into finished goods.
| Block | Function | Size | Inputs |
|---|---|---|---|
| Bakery | Produces bread and cooked meats. | 8x8 | Raw food, Fuel |
| Carpenter | Crafts wooden planks and stone tools. | 8x8 | Logs, Cobblestone |
| Textile | Produces carpet and books. | 8x8 | Wool, Leather, Sugarcane |
| Blacksmith | Smelts ores and crafts iron tools/blocks. | 8x8 | Ores, Iron Ingots, Fuel |
| Stonemason | Crafts stone bricks and polished stone. | 8x8 | Cobblestone, Stone variants |
| Craftsman | Produces glass, bricks, and flower pots. | 8x8 | Sand, Clay |
Trade Buildings
These are the structures that form the city's skyline. They import/export goods and generate tax revenue.
| Block | Level | Size | Function |
|---|---|---|---|
| Office | 1 | 16x16 | Basic trade and tax collection. |
| Factory | 2 | 16x16 | Medium-scale manufacturing and trade. |
| Large Factory | 3 | 16x16 | Large-scale trade; requires high-quality food. |
| Tower | 4 | 16x16 | High-rise building for massive trade. |
| Large Tower | 5 | 16x16 | The ultimate skyscraper; requires iron blocks. |
Infrastructure & Economy Blocks
- Road & Intersection: Used to define the city's layout. Roads automatically generate subway tunnels beneath them.
- Distributor: Moves items between industries within an 80-block radius.
- Warehouse: Stores large quantities of items for the city.
- Buyer & Seller: Allows players to set up shops to interact with the city's economy.
- Tax Collector: Automatically collects taxes from nearby trade buildings.
- Bulldozer: Clears an area of blocks to prepare for construction.
- Cheater Block: A creative-only block that provides infinite resources for testing city designs.
Recipes
Most industry blocks follow a standard recipe of 4 Cobblestone and a thematic item.
| Result | Recipe (Shaped) |
|---|---|
| Coin Pouch | 1 Wool (Any) + 1 String |
| City Planner Guide | 1 Coin Pouch + 1 Book (Shapeless) |
| Farm | 4 Cobblestone + 1 Seed |
| Lumber Mill | 4 Cobblestone + 1 Sapling |
| Ranch | 4 Cobblestone + 1 Wheat |
| Mineshaft | 4 Cobblestone + 1 Stone Pickaxe |
| Quarry | 4 Cobblestone + 1 Stone Shovel |
| Fishery | 4 Cobblestone + 1 Fishing Rod |
| Bakery | 4 Cobblestone + 1 Bread |
| Carpenter | 4 Cobblestone + 1 Wood Log |
| Blacksmith | 4 Cobblestone + 1 Iron Ingot |
| Office | 4 Cobblestone + 1 Redstone |
| Factory | 4 Cobblestone + 1 Gold Nugget |
| Large Factory | 4 Cobblestone + 1 Gold Ingot |
| Tower | 4 Cobblestone + 1 Diamond |
| Large Tower | 4 Cobblestone + 1 Diamond Block |