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A dog's behavior mode determines how it reacts to other entities and to you. The current mode is shown as a tip above the dog's name, and modes are switched from the dog's information menu.

- Docile (D) - the dog follows you but attacks nothing, and will play fetch when you throw a
Throw Bone or
Throw Stick. - Wandering (W) - the dog stays near its
food bowl and waits for commands; set its bowl by placing one and bringing the dog within 1 block of it. - Aggressive (A) - the dog follows you and attacks anything that attacks you or that you attack.
- Berserker (B) - the dog follows you and attacks any mob that comes near.
- Tactical (T) - the dog follows you but only attacks the entity you mark using a command beam (with the appropriate item in hand).
- Incapacitated (I) - in older versions, when a dog's health drops to 1 HP it becomes covered in blood, refuses to fight or be interacted with (except to be made to sit), and cannot die until its health recovers; feeding it a cake forces a full-health recovery. This mode can be disabled in the configuration.
The dog also tracks hunger, shown as a number between the mode and gender tips above its name. The maximum is 120 points; once hunger reaches 0 the dog starts taking starvation damage. Genders, which are configurable, affect breeding: with genders enabled a dog is male (M) or female (M/F tips) and will only breed with a dog of the opposite gender.








