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How to Survive the Mobs of Deeper and Darker

Contents (3)
  1. Ground Threats
  2. Heavy Hitters
  3. Pot Mobs and Oddities

The mod adds several hostile creatures to the Deep Dark, and each punishes a different mistake. Knowing what you are facing is the difference between a successful run and a death screen.

Ground Threats

Sculk Centipedes and Sculk Leeches swarm and drain you. Fight them from range or with a sweeping weapon, and never let them surround you. The Sculk Snapper bites hard and closes distance quickly, so keep a wall or pillar between you and it when you need to heal. Shriek Worms burrow and ambush, so watch the floor as well as the ceiling.

Heavy Hitters

The Shattered and the Stalker are the dangerous ones. The Stalker hunts by tracking you, so breaking line of sight and moving quietly helps. The Shattered hits hard enough that you should not trade blows; use hit-and-run tactics and retreat to heal.

Pot Mobs and Oddities

Anger Pot, Fear Pot, and Sorrow Pot are hostile pot-like creatures with distinct behaviors. Sludge is slow but persistent. Kill them from a distance where possible. Bring a shield, golden apples, and a bed or respawn anchor set nearby so a death does not cost you the whole expedition.

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