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Custom NPCs Mod — Configuration

Contents (4)
  1. NPC Configuration
  2. Display
  3. Stats
  4. AI (Artificial Intelligence)

NPC Configuration

When editing an NPC with the NPC Wand, the interface is divided into several tabs, each controlling a specific aspect of the character.

Display

This tab controls the visual identity of the NPC. * Skin: Choose from local files, URLs, or player names. Custom skins should be placed in .minecraft/customnpcs/assets/customnpcs/textures. * Model: Change the NPC's entity model (e.g., Human, Orc, Naga, or even vanilla mobs like Spiders). * Scale: Adjust the size of the NPC (0.1 to 5.0). Individual parts like the head, body, and limbs can be scaled independently. * Overlay: Add capes, glowing eyes, or additional texture layers.

Stats

Defines the NPC's physical attributes and combat capabilities. * Health: Set maximum HP and regeneration rates (combat and non-combat). * Melee/Ranged: Configure attack strength, speed, knockback, and range. For ranged NPCs, an item must be placed in the 'Shoot' slot in the Inventory tab. * Resistances: Set percentage-based protection against Melee, Arrows, Explosions, and Knockback.

AI (Artificial Intelligence)

Determines how the NPC interacts with the environment. * Movement: Options include Standing, Wandering, or Following a Path. You can set the walking speed and whether the NPC can swim or open doors. * Tactical: Defines combat behavior, such as 'Hit & Run', 'Ambush', 'Stalk', or 'Tactical Retreat'. * Interaction: Controls if the NPC looks at the player, retreats when attacked, or seeks shelter at night.