Custom NPCs Mod — Configuration
NPC Configuration
When editing an NPC with the NPC Wand, the interface is divided into several tabs, each controlling a specific aspect of the character.
Display
This tab controls the visual identity of the NPC.
* Skin: Choose from local files, URLs, or player names. Custom skins should be placed in .minecraft/customnpcs/assets/customnpcs/textures.
* Model: Change the NPC's entity model (e.g., Human, Orc, Naga, or even vanilla mobs like Spiders).
* Scale: Adjust the size of the NPC (0.1 to 5.0). Individual parts like the head, body, and limbs can be scaled independently.
* Overlay: Add capes, glowing eyes, or additional texture layers.
Stats
Defines the NPC's physical attributes and combat capabilities. * Health: Set maximum HP and regeneration rates (combat and non-combat). * Melee/Ranged: Configure attack strength, speed, knockback, and range. For ranged NPCs, an item must be placed in the 'Shoot' slot in the Inventory tab. * Resistances: Set percentage-based protection against Melee, Arrows, Explosions, and Knockback.
AI (Artificial Intelligence)
Determines how the NPC interacts with the environment. * Movement: Options include Standing, Wandering, or Following a Path. You can set the walking speed and whether the NPC can swim or open doors. * Tactical: Defines combat behavior, such as 'Hit & Run', 'Ambush', 'Stalk', or 'Tactical Retreat'. * Interaction: Controls if the NPC looks at the player, retreats when attacked, or seeks shelter at night.