Crash Utilities Mod — Configuration
Command Reference
The primary interface for the mod is the /cu command. Most commands support tab-completion for player names, dimensions, and entity types.
| Command | Subcommand | Arguments | Description |
|---|---|---|---|
/cu |
log |
N/A | Provides options to upload or copy the latest.log and the most recent crash report. |
/cu |
callItemClear |
N/A | Manually triggers the ground item cleanup routine if enabled in config. |
/cu |
entities |
list [dimension] |
Lists all loaded entities in the specified dimension (or current) sorted by count. |
/cu |
entities |
find <type> [dimension] |
Lists chunks containing the specified entity type, sorted by count. |
/cu |
tileentities |
list [dimension] |
Lists all loaded tile entities (TEs) sorted by count. |
/cu |
tileentities |
find <type> [dimension] |
Lists all loaded TEs of a specific type with coordinates. |
/cu |
memoryCheck |
[number] |
Displays a history of RAM usage over time. |
/cu |
unstuck |
<player> |
Teleports a player to the Overworld spawn point. Works on offline players. |
/cu |
tp |
<player> [dimension] <x> <y> <z> |
Cross-dimensional teleportation for online and offline players. |
/cu |
inventory |
read <player> |
Displays the contents of a player's inventory, including Curios. |
/cu |
inventory |
remove <player> [type] <slot> |
Deletes an item from a specific inventory slot. |
Configuration
The mod's behavior is controlled via the crashutilities-server.toml file located in the server's config folder.
| Config Option | Default Value | Description |
|---|---|---|
enableItemClear |
false |
Whether the automated item clearing system is active. |
itemClearThreshold |
2000 |
The number of items required to trigger a cleanup. |
itemClearInterval |
10 |
How often (in minutes) the mod checks the item count. |
itemClearWarnings |
[60, 30, 10] |
Seconds before cleanup to broadcast warnings to players. |
memoryCheckInterval |
60 |
How often (in seconds) to record memory usage for the history log. |
maxMemoryLogs |
60 |
The maximum number of memory snapshots to keep in history. |