Wiki 9Minecraft Corpse Complex Mod 1.16.5, Wiki

Corpse Complex Mod 1.16.5, — Guide

Mechanics

The core of Corpse Complex lies in its modification of the death event. It intercepts the standard death process to apply custom logic based on the configuration file.

Inventory Management

The mod can be configured to preserve specific parts of a player's inventory while dropping others. This allows for a 'partial keep inventory' system. For example, a player might keep their armor and hotbar but drop the contents of their main inventory.

Experience Control

Vanilla Minecraft typically drops a small fraction of a player's total experience upon death, capping the drop at a low level. Corpse Complex allows for: * Experience Retention: Keeping a percentage of total XP. * Experience Loss: Setting a specific percentage of XP to be destroyed. * Drop Customization: Adjusting how much XP is dropped as orbs for retrieval.

Hunger and Saturation

In vanilla, players respawn with full hunger. Corpse Complex can change this to: * Persistent Hunger: Respawning with the same hunger level the player had at the moment of death. * Minimum Hunger: Ensuring players respawn with at least a certain amount of hunger to prevent 'death-looping' for food. * Saturation Control: Managing the saturation levels independently of hunger.

Respawn Effects

To simulate 'death sickness' or provide a grace period, the mod can apply potion effects to players immediately upon respawning. These are fully customizable in terms of duration and amplifier.