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The Chance System
Every reward in the mod has an assigned "Chance Value." When a block is broken, the mod calculates the player's total luck (Base Cube Luck + Pendant Luck) and selects a reward from the pool that matches that value.
- Negative Values (-100 to -1): Result in "Bad" rewards (traps, monsters, inventory wipes).
- Zero (0): Neutral rewards (random items, jokes, minor world changes).
- Positive Values (1 to 100): Result in "Good" rewards (ore spheres, structures, powerful equipment).
World Generation
Chance Cubes generate naturally in almost every biome.
- Surface: They appear as single blocks, often in plain sight or slightly hidden
- Underground: Up to 4 cubes can generate per chunk in caves and mines
- Chest Loot: They have a high probability of appearing in chests within Villages, Desert Temples, Jungle Temples, Strongholds, Mineshafts, and Woodland Mansions












