Better Combat — Guide
Getting Started
There is nothing to craft or unlock - the new combat applies to the melee weapons you already use.
- Hold any melee weapon in your main hand (a sword, axe, or any modded melee weapon).
- Left-click to attack. Instead of a single poke, your character performs a full swing that arcs through the space in front of you.
- Aim at a group. Any enemy inside the swing's arc is hit by the same strike, so line up multiple mobs and clear them at once.
- Watch the crosshair. The attack indicator shows when your swing is charged and highlights the enemies about to be hit - time your clicks with it instead of spamming.
That's the whole loop: hold a weapon, swing into the enemies, and let the sweeping attacks do the work.
How Attacks Work
The core of the mod is the sweeping, multi-target attack.
- Area swings. Each attack covers an arc or zone rather than a single point. Every mob standing inside that zone takes damage from the one swing.
- Weapon-shaped reach. The size and shape of the hit zone depend on the weapon type - a big, heavy weapon sweeps through a wider area than a small, quick one.
- Readable timing. Attacks are built around a clear swing-and-recover rhythm. Landing a hit at the right moment deals full damage, so good timing beats frantic clicking.
- Upper-body animation. Swings animate on the arms and torso while your legs keep walking, so you stay mobile in a fight instead of rooting in place.
Because hits are area-based, positioning matters: face a cluster of enemies head-on so the arc passes through as many of them as possible.
Dual Wielding
Better Combat supports dual wielding - holding a weapon in your off-hand alongside your main hand.
- Placing a compatible weapon in the off-hand slot lets you attack with both weapons in an alternating rhythm.
- Dual wielding changes your attack cadence and animations, giving a faster, flashier flurry of strikes.
- It pairs well with quick weapons like daggers for a rapid, aggressive playstyle.
Try different main-hand and off-hand combinations to see how the swing pattern changes.
Attack Indicator
The attack-indicator crosshair is your feedback for timing and targeting.
- It shows when your next swing is charged and ready to deal full damage.
- It highlights the enemies that fall inside your weapon's hit zone, so you know exactly who a swing will connect with before you commit.
- Using it turns combat from click-spam into deliberate, well-timed strikes.
If you prefer a cleaner screen, the indicator can be adjusted or turned off in the settings.
Tips
- Face the crowd. Point straight at a group so your swing's arc passes through as many enemies as possible - the multi-target hit is where the mod shines.
- Match the weapon to the fight. Use wide, heavy weapons against packed groups and long weapons to poke dangerous mobs from range.
- Time with the indicator. Wait for the crosshair to show a charged swing for full damage instead of clicking as fast as you can.
- Keep moving. Since animations don't stop your feet, strafe around enemies while swinging to stay safe.
- Try dual wielding a quick off-hand weapon for a faster attack rhythm.
- Tune the settings if the reach, speed, or camera feel off - a few slider tweaks can completely change how combat plays.
Weapon Types
Different weapon categories have their own swing animations, speed, and reach.
Swords
Fast, balanced horizontal sweeps. Swords are the all-rounder - quick enough to attack often and wide enough to catch several enemies in front of you. Great for clearing groups of light mobs.
Axes & Heavy Weapons
Slower but wide and hard-hitting chops. Heavier weapons trade attack speed for a bigger hit zone and more damage per swing, ideal for smashing through tougher or tightly-packed enemies.
Daggers & Short Blades
Quick, short-range stabs. Daggers attack rapidly but cover a small area, rewarding players who like a fast, aggressive, up-close style.
Spears & Long Weapons
Long-reach thrusts that let you hit enemies from farther away, striking before they can close the distance. Good for keeping dangerous mobs at arm's length.
The exact feel of each weapon comes from its type, so experiment to find the swing style that suits how you like to fight.