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Creating an Animation (the .properties format) in Animatica

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Contents (3)
  1. Custom frame order and per-frame timing
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An animation is defined by a small text file with a .properties extension placed inside the resource pack under assets/minecraft/optifine/anim/ (the legacy mcpatcher/anim/ folder is also read).

Each file describes one animation:

# assets/minecraft/optifine/anim/my_menu.properties
from=./frames.png                 # the source strip of frames (this folder)
to=minecraft:textures/gui/title/background/panorama_0.png  # texture to animate
x=0                               # left of the region to replace, in the target
y=0                               # top of the region to replace
w=16                              # width of the animated region
h=16                              # height of one frame in the source strip
duration=2                        # default ticks each frame is shown
interpolate=true                  # smoothly blend one frame into the next

Key fields:

Field Meaning
from Source image holding all frames stacked vertically. ./name.png is relative to the .properties file; ~/ points at the pack's optifine root.
to The target texture (namespace:path) that gets animated.
x, y Top-left corner inside the target texture where the animation is drawn.
w, h Width and height of one frame / the animated region.
duration Default number of ticks each frame stays on screen (20 ticks = 1 second).
interpolate If true, frames cross-fade smoothly instead of hard-cutting.

Custom frame order and per-frame timing

By default frames play top-to-bottom and loop. You can override both the order and the timing:

tile.0=0
tile.1=1
tile.2=2
tile.3=1      # play frame 1 again -> ping-pong effect
duration.0=4  # first frame lingers longer
duration.2=1  # third frame is quick

tile.<n> sets which source frame is shown at animation step n; duration.<n> overrides that step's length. This lets a pack build ping-pong loops, holds and uneven rhythms from a single strip.