Age of Exile Mod — Guide
Gear & Loot
Gear in Age of Exile is randomized with various rarities and affixes (prefixes and suffixes).
Rarities
| Rarity | Color | Description |
|---|---|---|
| Common | White | Basic gear with no extra stats. |
| Magical | Blue | 1-2 random affixes. |
| Rare | Yellow | 3-4 random affixes. |
| Unique | Orange | Fixed stats with unique 3D models and special effects. |
| Mythical | Purple | Extremely powerful endgame gear. |
| Legendary | Red | The highest tier of randomized gear. |
3D Weapons
All weapons in the mod feature custom 3D models. New weapon types include: * Scepters & Staves: Primarily for casters, providing Intelligence and Mana stats. * Scythes & Spears: Melee weapons with extended reach. * Glove Weapons: Fast-attacking melee weapons. * Hammers: Slow, heavy-hitting weapons with high physical damage.
Sockets and Orbs
Gear can have sockets for Jewels or Runes. Players can use various Orbs to modify their gear: * Orb of Transmutation: Upgrades a Common item to Magical. * Orb of Alchemy: Upgrades a Common item to Rare. * Orb of Infinity: Rerolls the values of existing affixes on an item.
Dimensions & Exploration
Biome Modifiers
Each biome in the world can have special modifiers that affect gameplay and mob spawns: * Poisonous Swamp: Mobs deal poison damage; players may take periodic environmental damage. * Infernal Desert: Mobs deal fire damage; increased spawn rate of fire-based creatures.
The Dungeon Dimension
The true endgame of Age of Exile takes place in the Dungeon Dimension. This is an infinite dimension of procedurally generated dungeons.
- Map Device: A block used to open portals to the Dungeon Dimension. It requires a "Map" item to function.
- Difficulty Tiers: Maps have tiers (1-16+) that determine the level of mobs and the quality of loot.
- Party Play: Dungeons are designed for Solo, Duo, or Party play, featuring an aggro system where tanks must hold threat while healers support the team.