Accessories — Guide
Which Mods Need It
Install Accessories whenever a mod that adds wearable accessories lists it as a dependency (mod id accessories). Without it, those mods will not load.
- The Aether uses Accessories for its wearable items and accessory slots.
- Any other mod that adds rings, amulets, capes, belts, or similar accessory items through this framework needs it.
Accessories has its own requirement: it depends on owo-lib. Always install owo-lib + Accessories together, plus the mod that actually adds the accessories.
Developer API
Accessories is consumed by other mods as a dependency (mod id accessories). It requires owo-lib (mod id owo) on the classpath.
Adding it to a dev environment (Gradle):
repositories {
maven { url " }
}
dependencies {
modImplementation "io.wispforest:accessories:<version>"
modImplementation "io.wispforest:owo-lib:<version>" // required
}
Key entry points (package root io.wispforest.accessories):
- io.wispforest.accessories.api - the main AccessoriesAPI, the Accessory interface, and capabilities for reading/modifying equipped accessories.
- Slot definitions - accessory slots and slot groups are defined through data (the accessories data type) so packs and mods can add or tweak slots.
- io.wispforest.accessories.menu - the in-game accessories screen/menu.
- Events/criteria - hooks for reacting when accessories are equipped or unequipped.
Refer to the upstream Accessories documentation for the full API and current version coordinates.