Wiki 9Minecraft Steve's Factory Manager Reborn Mod 1.15.2, Wiki

Steve's Factory Manager Reborn Mod 1.15.2, — Guide

The Programming Interface

The Factory Manager GUI is a flowchart editor. Players place "Procedures" (nodes) and connect them with lines to determine the execution order.

Navigation and Controls

  • Dragging: Click and drag on the empty workspace to move the view. You can also use the arrow keys (hold Shift for faster movement).
  • Context Menus: Right-click on any procedure or empty space to access options like Deleting, Copy/Pasting, and Toggling Fullscreen.
  • Connecting Nodes: Click the output node (small circle) of one procedure and then click the input node of another to create a flow.
  • Coordinates: The editor offset coordinates are displayed in the GUI; clicking them allows you to manually enter a location to jump to.

Advanced Editing Techniques

  • Shift-Delete: Holding Shift while deleting a procedure will prompt to delete all connected downstream procedures.
  • Fullscreen Mode: Essential for complex builds, this expands the editor to fill the entire Minecraft window.
  • Search Box: Within procedure menus (like Inventory selection), a red text field at the top allows you to filter blocks by name.

Triggers

Triggers are the starting points of any flowchart. A flow will not execute unless it begins with a Trigger node.

  • Interval Trigger: Executes the connected logic at a set time frequency (e.g., every 1 second, every 20 ticks). This is the most common way to keep a system running continuously.
  • Redstone Trigger: Executes the flow only when a connected Redstone Receiver detects a change in signal (Pulse, High, or Low).

Mechanics and Technical Details

Understanding the internal mechanics is key to mastering Steve's Factory Manager Reborn.

The Internal Inventory

When an Import Procedure runs, the items aren't instantly moved to a destination. They are moved into a temporary buffer called the Internal Inventory. This buffer only exists while the flowchart is running. If the flowchart finishes and items are still in the Internal Inventory, they are returned to their original source inventories automatically to prevent item loss.

Execution Order

The Factory Manager processes nodes in the order they are connected. If a node has multiple outputs, it will process the top-most connection first. In Item Export procedures, if multiple inventories are selected, it will attempt to fill them in the order they appear in the selection list.

Compatibility

SFM Reborn is designed to work with any block that uses the standard IItemHandler or IFluidHandler capabilities. This includes almost all modded chests, machines, and storage tanks.