Step Mod — Guide
Mechanics
The Stepping mechanic is designed to be "smart" and non-disruptive. Unlike the vanilla "Auto-Jump" setting, which forces the player to jump (consuming hunger and causing a vertical camera bob), the Stepping enchantment simply allows the player to glide up the block face.
- Hunger Efficiency: Because the player is not technically jumping, they do not incur the hunger exhaustion penalty associated with jumping.
- Camera Stability: There is no jarring camera movement; the transition between elevations is smooth.
- Horse-like Movement: The player gains the same stepping capability as a horse or a ravager.
Obtaining
The Stepping enchantment can be acquired through several vanilla-friendly methods. It is balanced to be a mid-to-late game utility.
Enchantment Table
Stepping can appear in the Enchantment Table, similar to the Depth Strider enchantment. * Requirement: It typically appears at enchantment levels of 20 or higher. * Best Odds: Using Diamond or Netherite boots at Level 30 provides the highest chance of seeing the enchantment.
Loot and Trading
As a treasure enchantment, Stepping can also be found in the world: * Enchanted Books: Can be found in dungeon chests, mineshafts, ancient cities, and stronghold libraries. * Librarian Villagers: While rare, Librarians can offer Stepping enchanted books as part of their trade trades. * Fishing: There is a very small chance to catch an enchanted book with Stepping while fishing.
Enchantments
The core feature of the mod is the Stepping enchantment. This enchantment is applied exclusively to Boots.
Stepping
| Property | Detail |
|---|---|
| Applicable To | Boots (All materials) |
| Max Level | I (in 1.20.1) |
| Enchantment Type | Movement / Utility |
| Rarity | Rare (Treasure) |
| Incompatible With | Leap (from the Leap mod) |
Functionality
While wearing boots with the Stepping enchantment, the player's step height is increased from the default 0.6 blocks to 1.0 block. This allows you to walk directly up onto a full block (such as Dirt, Stone, or Grass) without pressing the jump key. This mechanic significantly reduces hunger depletion caused by constant jumping and makes traveling through forests and hills much more fluid.