Stellar Sky Mod — Configuration
Configuration
The mod is famous for its extensive configuration options, which are split into Client-side (visuals) and Server-side (mechanics).
Client Configuration
These settings only affect the individual player's view: * Mag_Limit: Sets the minimum brightness of stars to be rendered. Increasing this adds more faint stars. * Star_Size: Adjusts the physical size of star points on the screen. * Milky_Way_Brightness: Controls the opacity of the Milky Way texture. * Atmospheric_Refraction: Toggles whether the atmosphere bends light near the horizon.
These settings affect the world logic and must be set by the server administrator or in the world save folder: * Latitude: Determines the angle of celestial rotation. * Longitude: Determines the offset of the celestial sphere. * Day_Length: Changes how long a full day lasts in ticks. * Year_Length: Changes how many days are in a year. * Tick_Offset: Adjusts the starting position of the sun and stars.
Commands
Stellar Sky provides several commands to manage the sky simulation in real-time. Note that most commands require operator (OP) permissions.
| Command | Description |
|---|---|
/stellarsky lock |
Locks the celestial positions, stopping time for the sky simulation. |
/stellarsky unlock |
Resumes the celestial simulation. |
/stellarsky set time <value> |
Sets the current celestial time. |
/stellarsky set daylength <value> |
Changes the length of the day for the current world. |
/stellarsky reload |
Reloads the configuration files and star catalogs. |