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Reasonable Realism Mod 1.7.10 for Minecraft — Reference

Harder Ores & Prospecting

Harder Ores changes ores from scattered single blocks into large, localized veins. These veins are rare but contain enough resources to sustain a mining operation for a long time. Ore blocks themselves have "durability," meaning they must be mined multiple times before they are exhausted, dropping various stages of ore chunks or dust.

Geobotanical Prospecting

Since ores are no longer everywhere, players must use "Ore Flowers" to locate them. These flowers grow on the surface directly above or near ore veins.

Flower Name Ore Indicator Real-world Inspiration
Poorjoe Iron Diodia teres
Horsetail Gold Equisetum
Vallozia Diamond Vellozia candida
Flame-lily Redstone Gloriosa superba
Tansy Tin Tanacetum vulgare
Hauman Copper Haumaniastrum robertii
Leadplant Lead Amorpha canescens
Red Amaranth Uranium Amaranthus cruentus
Mustard Silver Brassica juncea
Shrub-violet Nickel Hybanthus floribundus
Affine Aluminum Melastoma affine

Prospecting Methods

  1. Surface Exploration: Look for natural clusters of the flowers listed above.
  2. Bonemeal: Using bonemeal on grass in a chunk will force-grow indicator flowers if the corresponding ore is within 48 blocks below.
  3. Sluicing: Placing a Sluice in a river allows you to filter sand and gravel. While it provides small amounts of nuggets and dust, it also acts as a shallow prospector, indicating ores in the immediate 9-chunk area.

Harder Wildlife & Mobs

Harder Wildlife focuses on the ecosystem. Animals now have life cycles, and the environment reacts to the passage of time.

Animal Mechanics

  • Aging: Animals are born, grow into adults, and eventually die of old age.
  • Repopulation: Wild animals will automatically breed if the population is low and food is available.
  • Breeding: Domestic breeding requires significantly more food (e.g., 5-10 wheat instead of 1) to trigger "Love Mode."
  • Drops: Sheep drop more wool upon death than through shearing. Cows and pigs drop increased amounts of leather to compensate for the harder breeding mechanics.

New Mobs

Monitor Lizard

  • Spawn: Deserts and Mesa biomes during the day.
  • Behavior: Hostile. It hunts livestock (cows, pigs, goats) and will attack players. It has a "hunger" mechanic and will eat dropped meat items.
  • Stats: 20 HP (10 Hearts), 28% natural damage reduction (equivalent to leather armor).
  • Weakness: Photophobic. If caught in the dark or at night without a light source, it takes Wither damage until it dies or finds light.
  • Drops: Leather, Reptile Meat.

Goat

  • Spawn: Mesa and Mountain biomes.
  • Behavior: Passive. Provides an alternative source of wool and food in biomes where sheep are rare.
  • Drops: Mutton, Goat Wool.

Seasons and Plants

  • Seasons: Snow accumulates in winter and melts in spring. Crop growth speed is tied to the season and the local biome's temperature/humidity.
  • Auto-Planting: Saplings, seeds, and mushrooms left on the ground will eventually plant themselves if the block is valid.

Recipes and Crafting

Most recipes follow vanilla logic but incorporate the new materials.

Item Ingredients Result
Millstone Smooth Stone (x7), Iron Ingot (x1), Flint (x1) 1 Millstone
Sifter Wood Planks (x4), Iron Bars (x1) 1 Sifter
Sluice Wood Planks (x5), Iron Ingot (x1) 1 Sluice
Tanning Rack Wood Sticks (x3), String (x2) 1 Tanning Rack
Support Beam Logs (x3) 2 Support Beams
Large Dust Tiny Dust (x9) 1 Large Dust (Manual)
Large Dust Tiny Dust (x8) 1 Large Dust (Sifter)

Note: Stone tools (Pickaxe, Shovel, Axe) now require Diorite, Andesite, or Granite Cobblestone instead of generic Cobblestone if Harder Underground is active.