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Quadrum Mod 1.12.2, — Configuration

Block Configuration

Blocks in Quadrum are defined by their physical behavior, visual appearance, and interaction with the world. Below is a comprehensive list of properties available for block definitions.

Core Block Properties

Property Data Type Description Default
name String The display name of the block in-game. Filename
material String The material type (affects sounds and map color). rock
hardness Number How long it takes to mine the block (-1 for unbreakable). 1.5
resistance Number The block's resistance to explosions. 10.0
lightLevel Number The amount of light emitted (0.0 to 1.0). 0.0
transparent Boolean Whether the block allows light to pass through. false
fullCube Boolean Whether the block occupies a full 1x1x1 space. true
drops List A list of ItemStacks dropped when broken. Self

Physical Traits

  • Harvest Level: Defines what tool and tier are required to mine the block. Use the tool (e.g., "pickaxe", "axe") and level (0=Wood, 1=Stone, 2=Iron, 3=Diamond) keys.
  • Bounding Box: Customizes the collision and selection boxes of the block using a Vector format.
  • Redstone: Allows the block to emit a redstone signal. Properties include power (0-15).

Visual Traits

  • Particles: Defines custom particles emitted by the block. Requires type and count.
  • Visual: Controls advanced rendering options like the block's render layer (Solid, Cutout, Translucent).

Example of custom block textures in-game

Item Configuration

Items are generally simpler than blocks but can be extended with traits to provide functionality like food or specialized crafting components.

Core Item Properties

Property Data Type Description Default
name String The display name of the item. Filename
maxStackSize Number Maximum number of items in a single stack. 64
lore List A list of strings displayed as tooltips. None
oreDictionary List A list of strings for Ore Dictionary registration. None

Item Traits

  • Consumable: Turns the item into a food or drink source.
  • amount: Hunger points restored.
  • saturation: Saturation modifier.
  • alwaysEdible: If true, can be eaten even when the hunger bar is full.
  • returnItem: An ItemStack returned to the player after consumption (e.g., an empty glass bottle).
  • Visual: Allows for a permanent enchantment glint effect by setting glint to true.