Enhance Light Source Glow and Spread
Locate Light Emission Settings
Access the shader options menu and find settings related to light emission, bloom, or glow effects. Project Shaders typically includes controls for how torches, lanterns, and other light blocks illuminate their surroundings.
Configure Light Spread
Adjust the light radius or spread distance to control how far illumination travels from sources like:
- Torches and soul torches
- Lanterns and soul lanterns
- Glowstone and other luminous blocks
- Lava and fire
Increasing spread makes light feel more atmospheric and realistic, while decreasing it creates tighter, more defined pools of light.
Enable Bloom Effects
If available, toggle bloom or glow enhancement to make bright light sources appear to emit visible light rays. This is especially noticeable around lanterns at night or glowing blocks in dark caves.
Test your changes in caves and enclosed spaces where light contrast is most visible. Adjust until indoor areas feel properly illuminated without appearing oversaturated.