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PrimalCore Mod 1.12.2, Early Game Survival Mechanics

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Contents (5)
  1. Wood Harvesting
  2. Flint Knapping
  3. Fire Starting
  4. Next guides
  5. More in this wiki

The mod fundamentally changes how players interact with the world during their first few days. Vanilla shortcuts are removed in favor of multi-step processes.

Wood Harvesting

In PrimalCore, punching logs with a bare hand will inflict damage on the player and will not drop the log block. To obtain wood, players must first craft a Flint Hatchet or Flint Axe. Early logs can be broken into Wood Chips or Sticks if harvested without the proper tool.

Flint Knapping

Flint is the cornerstone of early survival. Instead of crafting tools directly from flint, players must 'knap' it: 1. Obtain Flint (from gravel or world-gen). 2. Right-click the flint against a hard surface, such as Stone or Obsidian. 3. This produces Flaked Flint and Flaked Flint Points, which are used in tool recipes.

Fire Starting

Torches and fire are no longer easily accessible. Players must use primitive tools to generate heat:

  • Fire Bow: A low-tier tool that uses friction to start fires. It has a high failure rate and consumes sticks
  • Fire Sticks: A slightly more reliable version of the fire bow
  • Torches: Vanilla torches are replaced with versions that can burn out or require relighting with a Fire Bow