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Attributes are the core of PlayerEx. They are divided into Primary Attributes (which players directly invest in) and Secondary Attributes (which are derived from primary stats or gear).
Primary Attributes
Players can increase these attributes using Skill Points earned through leveling.
| Attribute | Description | Default Bonus per Point |
|---|---|---|
| Constitution | Increases the player's survivability. | +2 Max Health (1 Heart) |
| Strength | Increases physical power. | +0.5 Melee Damage |
| Dexterity | Increases speed and agility. | +0.1 Attack Speed, +0.01 Movement Speed |
| Intelligence | Increases magical aptitude and healing. | +0.2 Magic Damage, +0.1 Heal Amplification |
| Luck | Increases general fortune. | +1.0 Luck |
Secondary Attributes
Secondary attributes are often influenced by primary attributes or external factors like enchantments and equipment.
| Attribute | Effect |
|---|---|
| Evasion | The percentage chance to completely dodge an incoming physical attack. |
| Lifesteal | A percentage of damage dealt that is returned to the player as health. |
| Critical Hit Chance | The probability that a melee attack will deal critical damage. |
| Critical Hit Damage | The multiplier applied to damage when a critical hit occurs. |
| Magic Resistance | Reduces damage taken from magical sources (potions, spells). |
| Heal Amplification | Increases the effectiveness of all incoming healing sources. |
| Armor & Toughness | Standard Minecraft armor stats, integrated into the PlayerEx UI for tracking. |












