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Player Ex Attributes

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Contents (4)
  1. Primary Attributes
  2. Secondary Attributes
  3. Next guides
  4. More in this wiki

Attributes are the core of PlayerEx. They are divided into Primary Attributes (which players directly invest in) and Secondary Attributes (which are derived from primary stats or gear).

Primary Attributes

Players can increase these attributes using Skill Points earned through leveling.

Attribute Description Default Bonus per Point
Constitution Increases the player's survivability. +2 Max Health (1 Heart)
Strength Increases physical power. +0.5 Melee Damage
Dexterity Increases speed and agility. +0.1 Attack Speed, +0.01 Movement Speed
Intelligence Increases magical aptitude and healing. +0.2 Magic Damage, +0.1 Heal Amplification
Luck Increases general fortune. +1.0 Luck

Secondary Attributes

Secondary attributes are often influenced by primary attributes or external factors like enchantments and equipment.

Attribute Effect
Evasion The percentage chance to completely dodge an incoming physical attack.
Lifesteal A percentage of damage dealt that is returned to the player as health.
Critical Hit Chance The probability that a melee attack will deal critical damage.
Critical Hit Damage The multiplier applied to damage when a critical hit occurs.
Magic Resistance Reduces damage taken from magical sources (potions, spells).
Heal Amplification Increases the effectiveness of all incoming healing sources.
Armor & Toughness Standard Minecraft armor stats, integrated into the PlayerEx UI for tracking.