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Leveling and Skill Points in Player Ex

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Contents (5)
  1. Gaining Levels
  2. Spending Skill Points
  3. Leveling Mechanics
  4. Next guides
  5. More in this wiki

The leveling system in PlayerEx replaces or augments the traditional Minecraft XP system. Instead of using XP solely for enchanting, players use it to increase their global PlayerEx Level.

Gaining Levels

Players can access the PlayerEx GUI (default key: L) to spend their accumulated Minecraft Experience Levels to purchase a PlayerEx Level.

  • Leveling Up: Each time a player levels up, they consume a specific amount of XP and receive one Skill Point.
  • XP Cost: The cost of each subsequent level increases. The default formula is generally defined as 100 + (level * 50), though this is fully customizable via the configuration files.

Spending Skill Points

Skill Points are spent within the Attributes tab of the GUI. Clicking the plus icon next to a Primary Attribute (Strength, Constitution, etc.) will consume one point and permanently increase that stat.

Leveling Mechanics

  • Level Cap: By default, there is no hard cap on levels, but administrators can set one in the config.
  • Death Penalty: Depending on server configuration, players may lose a percentage of their attributes or levels upon death. By default, levels and spent points are preserved.