Personal Cars Mod 1.12.2, — Guide
Vehicles
The mod adds five primary vehicle types, each with unique stats for speed, durability, and passenger capacity.
Vehicle Statistics
| Vehicle Type | Seats | Speed | Durability | Special Features |
|---|---|---|---|---|
| Compact Car | 2 | Average | 40 HP | Balanced all-rounder for two players. |
| SUV | 2 | Low | 60 HP | High durability; water-resistant; does not explode easily. |
| Racecar | 1 | High | 30 HP | Fastest land speed; very fragile; poor performance in water. |
| Transporter | 1 | Low | 50 HP | Specialized for moving mobs; carries up to 9 small or 6 large mobs. |
| Truck | 2 | Average | 50 HP | Features a 36-slot trunk inventory for item transport. |
Vehicle Descriptions
- Compact Car: The standard vehicle for daily travel. It offers a balance of speed and health, making it the most common choice for general exploration.
- SUV (Sports Utility Vehicle): Designed for rough terrain. It is slower than the compact car but significantly sturdier. It is the only vehicle that can handle water effectively without immediately stalling or taking heavy damage.
- Racecar: Built for speed. It has the highest acceleration and top speed but the lowest health. It is highly susceptible to damage from collisions and water.
- Transporter: A wide vehicle (nearly 4 blocks) designed specifically for mob relocation. It requires a Whip and Leads to function correctly.
- Truck: A heavy-duty vehicle that acts as a mobile storage unit. It can carry two players and provides a full double-chest worth of inventory space.

Mechanics
Ownership and Security
When a car is first placed in the world, it is "unclaimed." To claim it, you must right-click the car with an unpaired Car Key. Once paired, the car is locked by default.
- Locking/Unlocking: Right-click with a paired key while standing near the car. When the headlights/taillights are OFF, the car is locked. When they are ON, the car is unlocked.
- Ignition: To start the engine, you must be sitting in the driver's seat and right-click with the paired key. An ignition sound will play, indicating the car is ready to drive.
Driving Controls
- W/A/S/D: Standard movement (Forward, Left, Backward, Right).
- H: Sound the horn. This scares nearby animals, causing them to run away.
- G: Open the trunk (Truck only). This opens a 36-slot inventory.
- Left Shift: Exit the vehicle.
Mob Transportation (Transporter)
To use the Transporter vehicle: 1. Attach a Lead to the animal you wish to move. 2. Hold a Whip in your hand. 3. Right-click the Transporter with the Whip to load the animal. 4. To unload a single animal, Left-click the car with the Whip. 5. To unload all animals at once, Sneak + Right-click the car with the Whip or simply lock the car with the key.
Damage and Repair
Cars have health and can be damaged by collisions, falling, or being attacked. If a car's health reaches zero, it will be destroyed and drop its item form. In Creative mode, cars can be "killed" with a sword to remove them from the world.
