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Open Terrain Generator Resource Queue

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Contents (3)
  1. Common Resource Types
  2. Next guides
  3. More in this wiki

The Resource Queue in each BiomeConfig.ini determines the order and frequency of object generation. The engine processes this list from top to bottom for every chunk.

Common Resource Types

  • Ore(Block, Size, Frequency, Rarity, MinHeight, MaxHeight): Generates mineral veins.
  • Plant(Block, Frequency, Rarity, MinHeight, MaxHeight): Places flowers and small vegetation.
  • Grass(Block, Frequency, Rarity): Covers the surface in grass or ferns.
  • Liquid(Block, Frequency, Rarity, MinHeight, MaxHeight): Creates lakes or lava pockets.
  • Dungeon(Frequency, Rarity, MinHeight, MaxHeight): Places vanilla-style dungeons.
  • SmallLake(Block, Frequency, Rarity, MinHeight, MaxHeight): Generates surface water/lava bodies.