Modular Force Field System Mod — Configuration
Security and Permissions
Biometric Identifier
The Biometric Identifier is used to whitelist or blacklist players. To use it, you must link it to your network using a Frequency Card.
- Identification Card: Place a blank card in the slot to create a card assigned to a specific player.
- Permissions: You can toggle specific rights for each player card: * Configure: Allows the player to open machine GUIs. * Stay: Allows the player to stand inside a field that would otherwise kill or eject them. * Remote Control: Allows the use of the MFFS Remote on the network. * Block Alter: Allows the player to place/break blocks within a protected zone.
Interdiction Matrix
The Interdiction Matrix is an aggressive defense block. It scans a defined area and applies "Interdiction" to any unauthorized entity. * Anti-Personnel: Kills players not in the Biometric Identifier. * Anti-Spawn: Prevents mobs from spawning in the radius. * Confiscate: Removes items from an intruder's inventory. * Block Access: Prevents players from interacting with blocks in the area.
Configuration
MFFS includes a robust configuration file (mffs.cfg) allowing server administrators to balance the mod:
- Fortron Usage Multiplier: Adjusts how much energy is required to maintain fields.
- Interdiction Matrix Settings: Can disable the 'Confiscate' or 'Kill' functions for PvE servers.
- Max Field Size: Limits the maximum radius a Projector can reach to prevent server lag.
- Load Chunks: Determines if the Projector should keep the field chunks loaded in memory.