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Modular Force Field System Mod — Configuration

Contents (4)
  1. Security and Permissions
  2. Biometric Identifier
  3. Interdiction Matrix
  4. Configuration

Security and Permissions

Biometric Identifier

The Biometric Identifier is used to whitelist or blacklist players. To use it, you must link it to your network using a Frequency Card.

  1. Identification Card: Place a blank card in the slot to create a card assigned to a specific player.
  2. Permissions: You can toggle specific rights for each player card: * Configure: Allows the player to open machine GUIs. * Stay: Allows the player to stand inside a field that would otherwise kill or eject them. * Remote Control: Allows the use of the MFFS Remote on the network. * Block Alter: Allows the player to place/break blocks within a protected zone.

Interdiction Matrix

The Interdiction Matrix is an aggressive defense block. It scans a defined area and applies "Interdiction" to any unauthorized entity. * Anti-Personnel: Kills players not in the Biometric Identifier. * Anti-Spawn: Prevents mobs from spawning in the radius. * Confiscate: Removes items from an intruder's inventory. * Block Access: Prevents players from interacting with blocks in the area.

Configuration

MFFS includes a robust configuration file (mffs.cfg) allowing server administrators to balance the mod:

  • Fortron Usage Multiplier: Adjusts how much energy is required to maintain fields.
  • Interdiction Matrix Settings: Can disable the 'Confiscate' or 'Kill' functions for PvE servers.
  • Max Field Size: Limits the maximum radius a Projector can reach to prevent server lag.
  • Load Chunks: Determines if the Projector should keep the field chunks loaded in memory.