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Modular Diversity Energy & Resource Hatches

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Contents (7)
  1. Mekanism Laser Acceptor
  2. Ember Hatch (Embers Rekindled)
  3. Mana Hatch (Botania)
  4. Mechanical Hatch (Better With Mods)
  5. Laser Hatch (Buildcraft)
  6. Next guides
  7. More in this wiki

These hatches allow Modular Machinery multiblocks to interface with external power systems and magical energies.

Mekanism Laser Acceptor

This block allows a machine to receive energy via Mekanism Lasers. It features a massive internal buffer of 5 GJ.

  • Type: meklaser
  • IO-Type: input (Output is not supported)
  • Syntax Example:
{
 "type": "meklaser",
 "io-type": "input",
 "energy": 20000000
}

Ember Hatch (Embers Rekindled)

Interfaces with the Embers mod. It can consume or produce Ember via Emitters and Receptors.

  • Type: ember
  • IO-Type: input or output
  • Syntax Example:
{
 "type": "ember",
 "io-type": "input",
 "ember": 16.0
}

Mana Hatch (Botania)

Allows machines to use or generate Mana. Input is handled via Mana Bursts (Spreaders), while output functions like a Mana Pool.

  • Type: "mana"
  • IO-Type: "input" or "output"
  • Syntax Example:
{
 "type": "mana",
 "io-type": "input",
 "mana": 500
}

Mechanical Hatch (Better With Mods)

Interfaces with BWM mechanical power. It connects to Axles and Gearboxes.

  • Type: mechanical
  • Level: 1 (Wooden), 2+ (Steel/Overpowered)
  • Syntax Example:
{
 "type": "mechanical",
 "io-type": "input",
 "level": 1
}

Laser Hatch (Buildcraft)

Allows machines to be powered by Buildcraft Lasers, similar to an Assembly Table.

  • Type: laser
  • Unit: micro-MJ (1,000,000 micro-MJ = 1 MJ)
  • Syntax Example:
{
 "type": "laser",
 "io-type": "input",
 "micro-mj": 30000000
}