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Mob Amputation Mod 1.12.2, Technical Information & API

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Contents (3)
  1. Modder API
  2. Known Issues
  3. More in this wiki

Mob Amputation requires iChunUtil to function. It is built to be lightweight and does not add new items or blocks, making it safe to add or remove from existing worlds without risking map corruption.

Modder API

For other mod developers, Mob Amputation provides a simple API to register custom weapons or entities for amputation support. This is done via the mod_Gibbing class:

  • Add Custom Item: mod_Gibbing.addCustomItem(int itemID, double chance)
  • Allows non-standard weapons (those not extending ItemSword, etc.) to trigger amputations.
  • Add Custom Entity: mod_Gibbing.addCustomEntity(int netID, double chance)
  • Allows custom mobs to be eligible for limb removal.

Known Issues

  • Improved First Person Mod: There is a known rendering conflict with the Improved First Person mod. To resolve this, players must set easterEgg to false in the Mob Amputation configuration file.
  • Health Indicators: Some health-bar mods may incorrectly display health bars over the individual severed limbs (gibs) as they are treated as entities.