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The player model receives the most extensive overhaul, with unique animations for almost every possible action:
- Basic Movement: Includes realistic standing (idle breathing), walking, and sprinting (leaning forward with high-action arm swings).
- Jumping: Features a dynamic takeoff, mid-air pose, and a landing 'crouch' to absorb impact. Sprint-jumping adds an exaggerated forward leap.
- Swimming: Replaces the stiff vanilla pose with a fluid breaststroke or crawl animation.
- Combat:
- Sword Slashes: A three-hit combo system featuring horizontal, vertical, and diagonal swings.
- Battle Stance: A ready-position when holding a weapon, making the player look prepared for a fight.
- Fist Punching: Boxing-style jabs and hooks when attacking with an empty hand.
- Archery: A detailed bow-drawing animation where the player pulls the string back to their cheek and stabilizes their stance.
- Climbing: Hand-over-hand movement when ascending ladders or vines.
- Sneaking: A lowered center of gravity with cautious, weighted steps.
- Miscellaneous: Includes animations for falling (flailing limbs), eating/drinking, and flying in Creative mode (graceful gliding or 'superman' flight).












