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Mo' Bends Mechanics & Internal Systems

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Contents (5)
  1. Bending & Joints
  2. The Mutation System
  3. Client-Side Nature
  4. Next guides
  5. More in this wiki

The mod operates on a unique animation engine that overrides the default Minecraft rendering system.

Bending & Joints

Unlike vanilla Minecraft models which consist of solid boxes, Mo' Bends divides limbs into segments (e.g., upper arm and lower arm). This allows the model to 'bend' at the elbows, knees, and waist, creating a more human-like silhouette during movement.

The Mutation System

Mo' Bends uses a 'Mutation' system to apply its changes. When an entity (like a Player or Zombie) spawns, the mod 'mutates' the standard model into a Bends-compatible model. This system is designed to be compatible with modded armors, though some highly complex 3D armors may require manual configuration in the settings.

Client-Side Nature

As a purely visual modification, Mo' Bends does not change the hitbox, reach, or physical properties of entities. A player using Mo' Bends will still have the same combat range and movement speed as a vanilla player; only the visual representation of those actions is altered.