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Interacting with villagers is the core of the mod. Right-clicking a villager opens the Interaction Menu, displaying their name, profession, mood, personality, and your current relationship standing (Hearts).
Relationship Hearts
Hearts represent your standing with an NPC. They can range from -100 to 100.
- 0-49 Hearts: Acquaintance/Friend
- 50-99 Hearts: Close Friend/Potential Partner
- 100 Hearts: Marriage Material
Interaction Types
| Action | Effect | Notes |
|---|---|---|
| Chat | Small Heart Increase | The safest way to build rapport. |
| Joke | Moderate Increase/Decrease | Depends heavily on the villager's personality. |
| Give Gift | Variable Increase | Diamonds and flowers are generally well-received. |
| Shake Hand | Small Increase | A formal greeting. |
| Tell Story | Moderate Increase | Good for building deeper bonds. |
| Flirt/Kiss | Large Increase/Decrease | Only successful if you have high hearts and a romantic relationship. |
| Insult | Heart Decrease | Lowers relationship and mood. |
Personalities and Moods
Villagers have traits like Outgoing, Shy, Grumpy, or Kind. A villager's mood (Happy, Sad, Angry, etc.) fluctuates based on recent interactions, village events, and even the weather. High taxes or the death of a neighbor will lower the village's collective mood.












