Matchlock Guns Mod 1.16.3, — Reference
Core Mechanics
Ignition Systems
Firearms are divided into three primary technological tiers, each with distinct firing requirements:
- Matchlock: The most primitive tier. To fire, you must have a Flint and Steel in your offhand. Right-click to ignite the match; once ignited, you can fire the weapon until the match goes out. Matchlocks cannot be fired in the rain.
- Wheellock: A mid-tier system that is more reliable than the matchlock. These weapons must be "wound up" before firing by holding Sneak + Right Click until the winding sound stops.
- Flintlock: The highest tier of standard ignition. Flintlocks fire instantly upon right-click and are the only tier that functions reliably in rainy weather.
Loading Process (1.16.x Update)
In newer versions, loading is a multi-step manual process performed using the offhand: 1. Gunpowder: Hold Right Click with 1 or 2 Gunpowder in the offhand (pistols require 1, muskets require 2). 2. Projectile: Hold Right Click with a Roundshot or Gravel (for blunderbusses) in the offhand. 3. Ramrod: Hold Right Click with a Ramrod in the offhand to seat the charge.
Note: Paper Cartridges can be used to combine gunpowder and shot into a single loading step, significantly increasing reload speed.
Artillery & Heavy Weapons
Artillery pieces are stationary or semi-mobile entities that provide massive fire support. They must be placed as blocks/entities and loaded manually.
Artillery Types
- Light Field Cannon: A mobile cannon that can be moved and aimed. Effective against infantry and light structures.
- Heavy Siege Cannon: A massive, stationary gun. It is capable of penetrating 3x3 layers of cobblestone. It requires 32 Gravel for a spread shot or a single Heavy Cannonball.
- Volley Cannon: A specialized artillery piece designed to fire multiple projectiles in a wide arc.
- Puckle Gun: An early tripod-mounted machine gun. It uses a revolving cylinder to fire rapidly compared to standard muskets.

Loading Artillery
- Sponge: Use a Sponge to clean the barrel (prevents misfires).
- Powder: Load Gunpowder into the muzzle.
- Shot: Load a Cannonball or Grapeshot (Gravel).
- Ram: Use a Ramrod to push the charge back.
- Fire: Ignite the touchhole using a Linstock or Flint and Steel.
Crafting & Components
Assembly requires specialized components created via the Lathe.
The Lathe System
To use the Lathe, place it in the world. Hold a Chisel in your offhand and a metal rod or ingot in your main hand, then right-click the Lathe.
- Smooth Barrel: Crafted using a standard Chisel and a Metal Rod on the Lathe.
- Rifled Barrel: Crafted using a Hardened Chisel and a Metal Rod on the Lathe.
- Mechanical Parts:
- Simple: Iron Ingot + Chisel.
- Precision: Gold Ingot + Hardened Chisel.
- Ultra Precision: Diamond + Hardened Chisel.
Component Recipes
- Matchlock Mechanism: 3x Iron Nuggets, 1x Iron Ingot, 1x String.
- Flintlock Mechanism: 1x Flint, 2x Iron Nuggets, 1x Iron Ingot, 1x Mechanical Part, 1x Blaze Powder.
- Grip/Stock: Crafted using Wood Planks and Sticks.
- Metal Rod: Crafted by smelting Iron Ingots or via specific smithing recipes.





Ammunition & Tools
Ammunition
- Roundshot: Standard lead or iron balls used for most pistols and muskets.
- Gravel: Used as "grapeshot" for blunderbusses and cannons to create a spread effect.
- Paper Cartridges: Pre-packed gunpowder and shot that speed up the loading process.
Essential Tools
- Ramrod: Essential for loading almost all firearms. Must be held in the offhand during the reload sequence.
- Chisel / Hardened Chisel: Used at the Lathe to shape barrels and mechanical parts.
- Linstock: A long pole used to safely ignite cannons from a distance.
- Match: A slow-burning cord required for Matchlock weapons.