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Majruszs Progressive Difficulty Mobs & Creatures

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Contents (4)
  1. Undead Army Bosses
  2. Other Mobs
  3. Next guides
  4. More in this wiki

Undead Army Bosses

Tank

A massive, mutated skeleton that acts as a mini-boss during the Undead Army raid.

  • Health: 200 HP (100 Hearts)
  • Abilities: Base attack launches players upward; Stomp attack deals area damage and breaks leaves
  • Spawn: Wave 3 (Normal), Waves 4-5 (Expert), Wave 6 (Master)

Cerberus

A three-headed undead hound that breathes fire and inflicts Wither.

  • Health: 240 HP (120 Hearts)
  • Abilities:
  • Bite: Hits all targets in a 2.5-block radius and disables shields
  • Fire Breath: Shoots 9 fireballs in bursts if the target is at range
  • Drops: Coal, Bones, Cerberus Fang

Giant

A massive zombie boss appearing in the final wave of the Undead Army.

  • Health: 200 HP (100 Hearts)
  • Behavior: High knockback resistance and heavy melee damage

Other Mobs

Mob Health Behavior Spawn Condition
Creeperling 6 HP Mini-creeper that explodes quickly but does not destroy blocks. Spawns when a Creeper explodes (6.6% chance).
Illusioner 32 HP Vanilla-style illager that blinds players and creates clones. Overworld at night (Expert Mode+).
Cursed Armor Varies A living set of armor that attacks when players open chests. Structures (Bastions, Ancient Cities) or Blood Moon.
Elite Skeleton 20 HP Shoots faster and with higher accuracy than normal skeletons. Nighttime (Legacy/Older versions).