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Lost Eclipse World Generation

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Contents (4)
  1. Dungeons
  2. Towers
  3. Area Leveling
  4. More in this wiki

The mod significantly alters world exploration by adding massive, complex structures.

Dungeons

Procedurally generated underground complexes. They are filled with spawners, traps, and loot chests. The deeper the dungeon, the higher the level of the mobs inside.

Towers

Tall structures that generate on the surface. Each floor increases in difficulty, culminating in a boss fight at the top. Towers are the most reliable source of high-tier equipment.

Area Leveling

Difficulty is determined by the distance from the world spawn point (0,0).

  • 0 - 1000 blocks: Level 1-10 mobs
  • 1000 - 5000 blocks: Level 10-30 mobs
  • 5000+ blocks: High-level endgame content