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Master Agent Abilities and Ultimate Charge

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Contents (3)
  1. How Ultimate Points Work
  2. Agent Role Selection
  3. Timing Your Ultimate

How Ultimate Points Work

Your selected agent builds ultimate charge through:

  • Securing eliminations during combat
  • Defusing or planting the Spike
  • Surviving rounds and completing objectives

Once your ultimate meter fills, you unlock a powerful game-changing ability unique to your agent.

Agent Role Selection

Duelists (Phoenix, Jett, Raze, Iso) — High-damage agents for aggressive plays and entry fragging. Use ultimates to secure kills or create dueling advantages.

Initiators (Sova, KAY/O, Gekko) — Information and crowd control. Ultimates reveal enemy positions or suppress abilities.

Sentinels (Sage, Killjoy, Vyse, Chamber) — Defense and support. Ultimates heal, revive, detain, or lock down areas.

Controllers (Omen, Clove, Viper, Brimstone) — Map control through vision denial. Ultimates create large-scale smoke or damage zones.

Timing Your Ultimate

Don't waste ultimates early in rounds. Coordinate with teammates to activate ultimates during critical moments—site takes, retakes, or clutch situations—for maximum impact.

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