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Guides
Step-by-step, in-game.
Confirming Too Fast Mod Is Installed Correctly (Server-Side Only)The key rule: server only Too Fast Mod is a server-side mod. Players connect with unmodified clients. If you…Fixing Conflicts Between Too Fast Mod and Random PatchesWhy they clash Too Fast Mod's speed-limit removal comes from Random Patches' speed limit code. If both are present,…How to Stop Rubber-Banding and "Player Moved Too Fast" Kicks on Your ServerWhat the mod actually changes Too Fast Mod is server-side only, so the fix happens on the server, not in the client.…Making Fast Movement Work for Elytra, Vehicles, and Sprint-JumpingUnderstand what gets limited Vanilla servers compare a player's reported position against how far they could…
Frequently asked questions
How do I know Too Fast Mod is actually working?
Move faster than the vanilla server limit allows, such as sprint-jumping or flying with elytra, and watch for the absence of "player moved too fast" messages or rubber-banding. If you still get snapped back or kicked, the mod isn't active on the server.
Do I need to install Too Fast Mod on the client too?
No. It's a server-side mod, so only the server needs it. Clients can join with an unmodified game and still benefit from the removed speed limits.
Can I use Too Fast Mod and Random Patches together?
No. Too Fast Mod is derived from Random Patches' speed limit code and the two conflict. Remove Random Patches or disable its speed limit feature before using Too Fast Mod.
See all 10 Too Fast questions ›
Gallery
11 images from the Too Fast Mod page.
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