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Why Linking Matters
A
Teleporter block on its own does nothing. Each
Teleporter stores a destination, and you set that destination by linking it to another
Teleporter. Think of it as writing an address into the block.
The Linking Process
1. Place both
Teleporter blocks where you want them.
2. Right-click one
Teleporter while holding an
Ender Shard. This is the standard way to bind or select a
Teleporter as a target. The block should give feedback (a sound or particle effect) confirming it registered.
3. Go to the second
Teleporter and right-click it with an
Ender Shard as well, or interact with it in the way the mod uses to complete the link. The two
blocks now know about each other.
4. Step onto or right-click a linked Teleporter to travel to its partner.
Troubleshooting Links
If nothing happens, the two
blocks are probably not linked. Break and replace one of them, then repeat the linking steps carefully. Make sure you are using
Ender Shards and not Ender Pearls for the linking action. Also confirm both
Teleporters are still present and unbroken — destroying one end of a pair leaves the other end pointing at nothing. Re-link after moving either block.








