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Requiem Possession Mechanics

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Contents (5)
  1. Host Types
  2. Possession Tiers & Abilities
  3. Dissociation
  4. Next guides
  5. More in this wiki

Possession is the core mechanic for Remnant players. To interact with the world again, a Vagrant must find a host body.

Host Types

  • Soulless Mobs: Mobs like Zombies, Skeletons, Golems, and Shulkers can be possessed instantly by right-clicking them in Vagrant form.
  • Living Mobs: Animals and Villagers possess souls and cannot be possessed directly. Their souls must first be removed using a Soul Vessel.

Possession Tiers & Abilities

Possessing different mobs grants specific strengths and weaknesses:

Mob Special Abilities Weaknesses
Zombie Can eat Rotten Flesh to heal; converts to Drowned/Husk in water/desert. Burns in sunlight; slow movement.
Skeleton Can use Bones to repair health; drinks Milk for resistance. Burns in sunlight; fragile.
Drowned Can eat Raw Fish to heal; infinite breath underwater. Slow on land.
Iron Golem Massive health and attack damage. No inventory access; cannot use items.
Villager Full inventory access; can craft and trade; can gain XP. Very low health; no natural attacks.
Axolotl Can "Play Dead" when hurt to regenerate health. Must stay hydrated.
Pufferfish Can inflate to damage nearby enemies. Limited movement.
Goat Can perform a ram attack. High fall damage.
Enderman Teleportation abilities. Damaged by water.

Dissociation

Players can leave their host body at any time (default keybind: O or through the Origins power key if installed). This returns the player to Vagrant form, leaving the host body behind as a soulless shell.