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Relics are categorized by their equipment slot and primary function. Below are the most prominent Relics found in the mod.
Mantles and Robes (Body/Back Slot)
| Relic | Description | Key Abilities |
|---|---|---|
Leafy Mantle |
A forest-themed cloak that grants mobility in foliage. | Restores health in leaves; prevents death by consuming forest energy. |
Midnight Mantle |
A celestial robe that shifts power with the Moon phases. | Full Moon: +Damage/Speed; New Moon: +Toughness/Regen; Invisibility in dark. |
Glitchy Mantle |
A reality-warping cloak that confuses attackers. | Evasion chance; leaves behind "torn copies" (decoys); allows stepping over voids. |
Ghostly Mantle |
A spectral shroud trailing a suffocating mist. | Suffocates nearby enemies; reduces enemy strength on gaze; grants brief invulnerability. |
Footwear (Feet Slot)
| Relic | Description | Key Abilities |
|---|---|---|
Springy Boot |
High-tension boots designed for verticality. | Bounces the wearer back into the air upon landing; reduces fall damage. |
Roller Skate |
High-speed skates for rapid ground travel. | Increases movement speed; sparks from drifting deal damage to nearby mobs. |
Cut Glass Boot |
Boots that crystallize liquids underfoot. | Allows walking on water and lava by storing and recognizing the liquid. |
Aqua Walker |
Specialized boots for aquatic traversal. | Grants high-speed movement and jumping on the water's surface. |
Amphibian Boot |
Hybrid boots for land and sea. | Increases swim speed and provides a smooth transition between water and land. |
Jewelry (Necklace/Ring Slots)
| Relic | Description | Key Abilities |
|---|---|---|
Reflective Necklace |
A defensive charm that stores incoming damage. | Stores damage in spheres; releases spheres to strike enemies when the wearer attacks. |
Jellyfish Necklace |
An aquatic relic that charges with electricity. | Regen in rain/water; releases electric arcs that sting nearby enemies. |
| Ring of Seven Sins | A double-edged ring that responds to the wearer's state. | Buffs based on Pride, Wrath, Gluttony, etc., but penalizes if conditions change. |
Holy Locket |
A divine charm found in temples. | Grants protection against undead and provides a "Second Life" mechanic. |
Bastion Ring |
A heavy gold ring found in the Nether. | Increases knockback resistance and armor; Piglins become neutral. |
Belts and Accessories (Belt/Misc Slots)
| Relic | Description | Key Abilities |
|---|---|---|
Kinetic Belt |
A momentum-based belt for aerial control. | Slows fall speed; preserves horizontal momentum; softens landings. |
Hunting Belt |
A commander's belt for beastmasters. | Buffs tamed animals; damage increases with the number of nearby pets. |
Experience Disperser |
A utility relic for gear progression. | Increases the percentage of experience shared with other unequipped relics. |
| Rider Flute | A magical instrument for mount management. | Can "store" a tamed mount and summon it instantly from anywhere. |
Chef's Hat |
A culinary relic that generates food. | Slain mobs have a chance to drop Meatballs; can be eaten raw or cooked. |

Leafy Mantle
Mantle
Glitchy Mantle
Ghostly Mantle
Springy Boot
Roller Skate
Cut Glass Boot
Aqua Walker
Amphibian Boot
Reflective Necklace
Jellyfish Necklace
Holy Locket
Bastion Ring
Kinetic Belt
Hunting Belt
Experience Disperser
Chef's Hat










