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Random Loot Traits and Modifiers

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Contents (4)
  1. Common Traits
  2. Biome-Specific Traits
  3. Next guides
  4. More in this wiki

Traits are special enchant-like abilities that provide unique utility or combat effects. These are separate from standard Minecraft enchantments and can be viewed by holding Control while hovering over the item.

Common Traits

  • Living: The tool is "alive" and will slowly repair its own durability over time.
  • Lifesteal: A portion of the damage dealt to enemies is returned to the player as health.
  • Fire: Sets the target on fire for a duration upon hit.
  • Unbreakable: The tool has infinite durability and can never be destroyed.
  • Phasing: Attacks ignore a percentage of the target's armor or can strike through certain obstacles.
  • Enlightened: Increases the amount of experience the player gains from all sources while held.
  • Hacker: Significantly boosts attack speed at the cost of some base damage.

Biome-Specific Traits

Certain traits only have a chance to appear if the Loot Case is opened within a specific biome. For example, tools opened in the Nether may roll with fire-resistance-related traits, while those opened in the Deep Dark may have stealth-based modifiers.