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Connected Textures (CTM) is one of the most prominent features, allowing blocks to change their appearance based on their neighbors. This eliminates the repetitive 'grid' look of certain
blocks, most notably glass, bookshelves, and sandstone.
Connection Methods
| Method | Description |
|---|---|
| ctm | The standard 47-tile method that connects blocks in all directions. |
| horizontal | Connects blocks only on the left and right (ideal for bookshelves). |
| vertical | Connects blocks only above and below (ideal for pillars). |
| top | Applies a specific texture only to the top surface of a block cluster. |
| random | Randomly selects from a pool of textures to add variety to a surface. |
| repeat | Tiles a large texture over a grid of blocks (e.g., a 2x2 or 4x4 pattern). |
Configuration Properties
Blocks are
configured using .properties files within the assets/minecraft/mcpatcher/ctm/ directory. Key parameters include:
- matchBlocks: The IDs of the blocks this rule applies to.
- method: The tiling algorithm used.
- tiles: The specific texture indices to use from the source image.
- connect: Defines if the block connects to its own ID, its material, or specific tiles.












