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Custom Colors provides a way to override the hard-coded color palettes used for various environmental effects. This is essential for 'themed' resource packs (e.g., apocalyptic, autumn, or alien worlds).
Customizable Elements
| Element | Description |
|---|---|
| Biome Palettes | Custom colormaps for grass, foliage, and water across all biomes. |
| Lighting | Custom lightmaps for torches, sunlight, and moonlight (e.g., making torchlight more orange). |
| Particle Colors | Changes the color of particles like drip water, redstone dust, and potion swirls. |
| GUI Text | Customizes the color of text in menus and the HUD. |
| Sky & Fog | Overrides the default horizon and zenith colors for the sky. |
These settings are managed via color.properties and various .png colormaps located in the mcpatcher/colormap/ folder.












