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Create a Custom Recipe in the Visual Editor

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Contents (4)
  1. Opening the Recipe Editor
  2. Setting Up Your Recipe
  3. Saving and Testing
  4. Editing Existing Recipes

Opening the Recipe Editor

Launch the Flux Script Architect workspace from your in-game studio. Navigate to the Recipes section and select Create New Recipe.

Setting Up Your Recipe

Choose your recipe type: shaped, shapeless, or furnace-based. For shaped recipes, arrange ingredients on the 3×3 grid to define the pattern. For shapeless recipes, simply add all required ingredients without worrying about layout.

Select your output item and set the stack size. If creating a furnace recipe, specify cooking time and experience reward.

Saving and Testing

Once configured, click Save. The mod automatically writes your recipe as a clean script file in your game folder. Reload your world or use /reload to apply changes immediately. Test your recipe in a crafting table or furnace to confirm it works as intended.

Editing Existing Recipes

Return to the Recipes section and select an existing recipe to modify ingredients, output, or cooking parameters. Changes save automatically and take effect on next reload.

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