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InGame Info XML HUD Alignment and Positioning

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The HUD is organized into nine anchor points on the screen. Each anchor can contain multiple lines of information, which are rendered relative to that position.

  • topleft: Top-left corner of the screen.
  • topcenter: Top-center, often used for compasses or day counters.
  • topright: Top-right corner, common for potion effects.
  • middleleft: Middle of the left edge.
  • middlecenter: Dead center of the screen (rarely used for text).
  • middleright: Middle of the right edge.
  • bottomleft: Bottom-left corner, above the chat.
  • bottomcenter: Bottom-center, above the hotbar.
  • bottomright: Bottom-right corner.

Users can further refine these positions using X and Y offsets in the InGameInfoXML.cfg file or the /igi config menu to prevent overlapping with other modded UI elements.