Incantationem Mod — Guide
Curses
Curses are negative enchantments that cannot be removed through conventional means like the Grindstone. They often appear on high-tier loot to balance its power.
| Name | Applicable To | Description |
|---|---|---|
| Curse of Fragility | All Gear | The item loses durability twice as fast as normal. |
| Curse of Heaviness | Armor | Significantly reduces the player's movement speed and jump height. |
| Curse of Blindness | Helmets | Occasionally applies the Blindness effect to the player for several seconds. |
| Curse of Hunger | Armor | Increases the rate at which the player's hunger bar depletes. |
| Curse of Instability | Armor | Has a chance to teleport the player to a random nearby location when taking damage. |
Mechanics & Obtaining
Incantationem does not require specialized blocks or complex rituals. It utilizes the standard Minecraft progression systems:
- Enchanting Table: All non-curse enchantments can be rolled using Lapis Lazuli and Experience. Higher-level enchantments require a full setup of 15 bookshelves.
- Villager Trading: Librarians have a chance to offer Incantationem enchanted books in their trade tiers.
- Loot Tables: Enchanted books and pre-enchanted gear can be found in vanilla loot chests. Curses are more common in End Cities and Ancient Cities.
- Anvil Combining: Players can combine two books of the same level to upgrade an enchantment (e.g., two Lifesteal I books create Lifesteal II).
Compatibility
Certain enchantments are mutually exclusive to maintain game balance: * Auto-Smelt cannot be combined with Silk Touch. * Solar and Lunar cannot be on the same weapon. * Telekinesis and Void are mutually exclusive.
Enchantments
The core of the mod consists of a variety of new enchantments. Each enchantment has specific compatibility rules and maximum levels.
Combat Enchantments
| Name | Max Level | Applicable To | Description |
|---|---|---|---|
| Lifesteal | II | Swords, Axes | Grants a chance to restore a small amount of health upon hitting a mob. Higher levels increase the heal amount. |
| Venom | III | Swords, Bows | Applies the Poison effect to the target. Duration increases with level. |
| Berserk | III | Swords | Increases attack damage as the player's health decreases. |
| Solar | I | Swords, Axes | Deals bonus damage to mobs during the daytime. |
| Lunar | I | Swords, Axes | Deals bonus damage to mobs during the nighttime. |
| True Damage | III | Swords | A portion of the damage dealt ignores the target's armor points. |
| Executioner | III | Swords, Axes | Deals significantly increased damage to mobs that are below 25% health. |
| Impact | III | Mace, Axes | Increases the knockback and area-of-effect damage of heavy attacks. |
Utility & Tool Enchantments
| Name | Max Level | Applicable To | Description |
|---|---|---|---|
| Magnetic | III | All Tools | Pulls dropped items and experience orbs toward the player. Range increases per level. |
| Auto-Smelt | I | Pickaxes, Shovels | Automatically smelts blocks broken (e.g., Iron Ore drops Iron Ingots). Compatible with Fortune. |
| Telekinesis | I | All Tools | Items broken by the tool are placed directly into the player's inventory. |
| Void | I | All Tools | Automatically deletes any items dropped by blocks broken with this tool. |
| Growth | III | Hoes | Has a chance to apply a bone-meal effect to nearby crops when used. |
| Wisdom | III | Swords, Tools | Increases the amount of experience dropped by mobs or blocks. |
| Reach | III | All Tools | Increases the player's block-reaching and entity-attacking distance. |
Armor & Movement Enchantments
| Name | Max Level | Applicable To | Description |
|---|---|---|---|
| Vitality | III | Chestplates | Grants additional maximum health (extra hearts) while the armor is worn. |
| Agility | III | Leggings, Boots | Increases the player's movement speed. |
| Step Height | I | Boots | Allows the player to walk up full blocks without jumping. |
| Shockwave | III | Boots | Deals damage to nearby mobs when the player lands from a fall. Damage scales with fall height. |
Mobs, Blocks, and Biomes
Incantationem is a focused utility mod and does not add new mobs, blocks, or biomes to the game. It is designed to be lightweight and compatible with other world-generation or entity-adding mods. It enhances existing vanilla entities by changing how players interact with them through their enchanted gear.