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In Control Mod — Guide

Conditions Reference

Conditions are tests that must be true for a rule to execute. Most conditions can be used across all JSON files.

Common Conditions

Condition Type Description
mob String/List The registry name of the mob (e.g., minecraft:zombie).
hostile Boolean Matches all hostile mobs if true.
passive Boolean Matches all passive mobs if true.
dimension String/List The dimension ID (e.g., minecraft:overworld).
biome String/List The biome registry name (e.g., minecraft:plains).
biometags String/List Matches biomes based on tags (e.g., minecraft:is_forest).
time Range Time of day in ticks (0-24000).
mindaycount Integer Minimum number of days passed in the world.
minlight Integer Minimum light level at the spawn position (0-15).
minheight Integer Minimum Y-level for the spawn.
seesky Boolean True if the position has a direct view of the sky.
onblock String The block the mob is spawning on.
weather String Current weather: clear, rain, or thunder.
difficulty String Current difficulty: easy, normal, hard.
random Float A random chance between 0.0 and 1.0.
area String Matches if the spawn is within a named area from areas.json.
phase String Matches if a specific phase from phases.json is active.

Actions Reference

Actions define what happens when all conditions in a rule are met.

Spawn Actions (spawn.json)

Action Description
result The outcome: deny (block), allow (force), default (vanilla check), or deny_with_actions.
healthmultiply Multiplies the mob's base health.
healthadd Adds a flat value to the mob's health.
speedmultiply Multiplies the mob's movement speed.
damagemultiply Multiplies the mob's attack damage.
potion Applies a potion effect (Format: effect,duration,amplifier).
helditem Gives the mob an item to hold (Format: itemstack).
armorhelmet Equips the mob with a specific helmet.
customname Sets a custom display name for the mob.
nbt Adds custom NBT data to the entity.
nodespawn If true, the mob will never naturally despawn.
setphase Activates a specific phase.

Spawn Control (spawn.json)

The spawn.json file is used to restrict or modify mobs that are already attempting to spawn. Rules are evaluated from top to bottom, and the first matching rule is applied.

Note: spawn.json cannot add new spawns; it can only filter or modify existing ones.

Example: Blocking Creepers in the Overworld

[
 {
 "dimension": "minecraft:overworld",
 "mob": "minecraft:creeper",
 "result": "deny"
 }
]

Example: Buffing Zombies at Night

[
 {
 "mob": "minecraft:zombie",
 "time": "13000-24000",
 "healthmultiply": 2.0,
 "damagemultiply": 1.5,
 "result": "default"
 }
]

Adding Spawns (spawner.json)

Introduced in 1.16+, spawner.json allows you to add entirely new spawn rules to the world. Unlike spawn.json, all matching rules in this file are executed.

Spawner Keywords

  • mobs: A list of mob objects to spawn.
  • persecond: How often the spawner attempts to run (e.g., 0.5 means every 2 seconds).
  • attempts: Number of attempts per cycle.
  • amount: Number of mobs to spawn per successful attempt.
  • conditions: The conditions required for this spawner to run.

Example: Spawning Blazes in Deserts

[
 {
 "mobs": [
 {
 "mob": "minecraft:blaze",
 "weight": 10,
 "groupcountmin": 1,
 "groupcountmax": 2
 }
 ],
 "persecond": 0.1,
 "attempts": 20,
 "amount": {
 "minimum": 1,
 "maximum": 3
 },
 "conditions": {
 "dimension": "minecraft:overworld",
 "biome": "minecraft:desert"
 }
 }
]

Loot and Experience

Loot Control (loot.json)

This file allows you to add or remove items from a mob's drop table. You can use conditions like playerhelditem to make specific items drop only when killed with a certain tool.

Action Description
item The item to add to the drops.
remove A list of items to remove from the default drops.
removeall If true, removes all vanilla drops.

Experience Control (experience.json)

Controls the amount of XP dropped by a mob.

Action Description
result Set to deny to prevent any XP from dropping.
setxp Sets the XP to a fixed value.
multxp Multiplies the default XP value.