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Grimoire of Gaia 3 Mod 1.12.2, — Reference

Mob Mechanics

The mod categorizes its creatures into three distinct Tiers (Levels), each with standardized base statistics. This ensures that players can gauge the threat level of a mob based on its classification.

Tier Statistics

Tier Health (HP) Attack Damage Armor Points Experience Damage Cap
Level 1 40 (20 Hearts) 8 (4 Hearts) 4 (2 Armor) 10 2 Hits
Level 2 80 (40 Hearts) 12 (6 Hearts) 8 (4 Armor) 25 4 Hits
Level 3 160 (80 Hearts) 16 (8 Hearts) 16 (8 Armor) 50 8 Hits

Damage Cap

To prevent players with extremely high-damage modded weapons from trivializing encounters, Grimoire of Gaia 3 implements a Damage Cap. This mechanic limits the maximum damage a mob can take in a single hit. For example, a Level 1 mob requires at least 2 hits to kill, regardless of the weapon's strength.

Spawning Rules

  • Day Spawning: Unlike vanilla hostile mobs, many Gaia mobs spawn during the day. They require a light level greater than 7 and a clear view of the sky. They primarily spawn on Grass, Dirt, Gravel, Sand, and Snow.
  • Night Spawning: Follows standard vanilla spawning rules (light level < 7).
  • Biome Specificity: Mobs are tied to specific biomes (e.g., Harpies in Deserts, Mermaids in Oceans).
  • Protection Talisman: A craftable block that prevents Gaia mobs from spawning in an 8x8x8 area around it.

Mobs

Level 1 Mobs (Common)

These are the most frequent encounters. They typically drop Iron Nuggets and have a rare chance to drop Iron Boxes.

  • Centaur: Found in Plains. Neutral; attacks with melee. Drops Meat.
  • Creeper Girl: Found in Plains/Forest. Hostile; behaves like a vanilla Creeper but with higher health.
  • Dryad: Found in Forests. Neutral; flees when low on health. Restores stamina when stationary.
  • Ender Girl: Found in the End and Overworld. Neutral; teleports and attacks when provoked.
  • Harpy: Found in Deserts and Mountains. Hostile; flying mob that attacks from above.
  • Holstaurus: Found in Plains. Passive; can be traded with using Wheat or Emeralds.
  • Mandragora: Found in Forests/Swamps. Hostile; small plant-like mob that inflicts Nausea.
  • Mimic: Found in Caves. Hostile; disguised as a chest. Inflicts various debuffs.
  • Slime Girl: Found in Swamps. Hostile; splits into smaller versions or drops Slimeballs.
  • Yeti: Found in Snowy biomes. Hostile; high knockback attacks.

Level 2 Mobs (Elite)

Stronger foes that drop Gold Nuggets and have a rare chance to drop Gold Boxes or Book Satchels.

  • Anubis: Found in Deserts. Hostile; summons minions and uses magic.
  • Banshee: Found in Swamps/Roofed Forests. Hostile; flying mob with a piercing scream attack.
  • Baphomet: Found in the Nether. Hostile; uses fire-based magic and inflicts Wither.
  • Dhampir: Found in Roofed Forests. Hostile; fast melee attacker. Drops Maid Dolls.
  • Naga: Found in Swamps/Oceans. Hostile; regenerates health rapidly while in water.
  • Nine Tails: Found in Forests. Hostile; uses fire projectiles and melee strikes.
  • Valkyrie: Found in Mountains (Y > 80). Hostile; flying warrior that uses spears.
  • Vampire: Found in Roofed Forests. Hostile; can transform into a bat and heals by dealing damage.
  • Witch: Found in Swamps. Hostile; throws various negative potions and uses magic missiles.

Level 3 Mobs (Bosses)

These are rare, powerful entities with 160 HP. They drop Diamond Fragments, Emerald Fragments, and Golden Apple Slices. They have a rare chance to drop Diamond Boxes.

  • Ender Dragon Girl: Found in the End. Uses Dragon Breath and teleportation. Becomes invisible when low on health.
  • Sphinx: Found in Deserts. A powerful magic user that can fly and fire projectiles.
  • Vampire (Boss): A stronger variant of the standard Vampire with enhanced healing and speed.

Items and Equipment

Materials

  • Shards & Fragments: Iron, Gold, Diamond, and Emerald variants. Used in various crafting recipes.
  • Soulfox: A rare material used for high-tier crafting.
  • Crystallized Experience: Obtained by smelting Iron, Gold, or Diamond Boxes. Comes in Small, Medium, and Large sizes.

Accessories (Rings & Trinkets)

Accessories provide permanent buffs when held in the hotbar or equipped (if Baubles is installed).

Item Effect Source
Ring of Speed Grants Speed I Crafted
Ring of Haste Grants Haste I Crafted
Ring of Jump Grants Jump Boost I Crafted
Ring of Night Vision Grants Night Vision Crafted
Toadstone Poison Immunity Rare drop from Toad
Withered Heart Wither Immunity Rare drop from Baphomet
Seashell Hairpin Water Breathing (20s) Rare drop from Mermaid
Knuckles +2 Attack Damage Rare drop from Cyclops

Magical Tools

  • Ornate Fire Fan: Creates a blast of fire. Crafted using Coal and an Inert Fan.
  • Ornate Ice Fan: Fires ice projectiles that slow enemies. Crafted using Snowballs and an Inert Fan.
  • Blaze Stave: Ranged weapon that fires fireballs.
  • Ender Stave: Ranged weapon that allows for short-range teleportation.

Food

  • Berries: Found on Gaia bushes. Variants include Cure (removes debuffs), Fire (Fire Resistance), Health (Healing), and Ice (Slowness).
  • Mandrake: Dropped by Mandragoras. Can be crafted into Mandrake Stew for high saturation.

Blocks

  • Protection Talisman: Prevents Grimoire of Gaia mobs from spawning in an 8x8x8 area. Requires a Diamond to craft and yields 4 talismans.
  • Pearl Block: A decorative block crafted from 9 Pearls.
  • Dolls & Busts: Rare decorative drops from specific mobs (e.g., Creeper Girl Doll, Minotaur Bust). These serve as trophies for defeating elite enemies.
  • Mandragora Pot: A decorative block representing a young Mandragora, rarely dropped by Witches.