Go Fish Mod — Guide
Design Philosophy
Go Fish is balanced around three core principles:
- Manual Experience: Fishing is intended to be a manual activity. The mod actively discourages and aims to eradicate AFK fishing contraptions. Loot tables are balanced with the assumption that players are manually reeling in every catch.
- Slower but Rewarding Loot: While fishing provides access to rare resources (including Netherite and Diamonds), it is designed to be slower than active methods like mining or raiding. It serves as a relaxing alternative rather than a replacement for exploration.
- Progression and Fun: The mod introduces a sense of growth. Players start with basic gear and eventually discover artifacts and trinkets that boost fishing speed and luck, making the late-game experience significantly more efficient.