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The Afterlife module manages what happens when a player dies. It is designed to mitigate the frustration of losing items while maintaining a survival challenge.
- Deathchests: Upon death, a chest (or 'Totem') is spawned at the player's death location containing their inventory. This prevents items from despawning.
- Retention: Configurable options allow players to keep a percentage of their XP or hunger levels after respawning.
- Protection: Deathchests can be locked so only the owner can retrieve the items, or they can be set to unlock after a specific duration.












