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Food Funk Mod — Reference

Core Mechanics

The primary mechanic of Food Funk is the Rotting System. Every edible item (and many non-edible organic items) is assigned a "lifetime" value.

The Rotting Process

By default, most food items have a lifespan of 7 Minecraft days. As time passes, the item's "freshness" decreases. You can track this through dynamic tooltips: * Rotten: p%: Displays how far along the item is in its decomposition. At 100%, the item transforms. * Day x/y: Shows the current age of the item versus its total lifespan. * Fresh x days: Appears on newly crafted or harvested items to indicate their starting shelf life.

Environmental Modifiers

Rotting is not a static process; the environment plays a significant role in how fast your food spoils: * The Nether: Food rots 2x faster due to the extreme heat. * The End: Spoilage behaves unpredictably (configurable, but often halted or altered). * Dimensions: Modpack creators can set custom rot multipliers for any dimension ID.

Preservation Rates

Storing food in specific containers modifies the rot speed. A standard chest has a rate of 1.0 (normal speed). Specialized containers like the Esky (0.5 rate) or Freezer (0.0 rate) are essential for long-term survival.

Tooltips showing the percentage of rot on various food items

Preservation Blocks

Food Funk introduces several blocks designed to extend the life of your food. These are categorized by their preservation efficiency.

Block Preservation Rate Description
Esky 0.5x A portable cooler. It slows down the rotting process by half. Ideal for long exploration trips.
Freezer 0.0x A stationary block that completely stops the rotting process. Items inside will stay fresh forever.
Larder Box 0.75x A basic pantry storage that offers a slight reduction in rot speed.
Ice Box 0.25x An upgraded Larder that uses ice to significantly slow down spoilage.

Note: The Esky and Freezer are inspired by EnviroMine and are the primary preservation tools in the 1.12.2 version of the mod.

Two machines with items in item frames

Items & Byproducts

When food hits 100% rot, it transforms into a byproduct. The result depends on the type of item that spoiled.

Rotten Food

This is the generic result for most fruits, vegetables, and modded foods. * Hunger Restored: 1 (half a shank) * Saturation: 0.1 * Effects: High chance of Hunger and Nausea when consumed. * Uses: Can be used as a bonemeal substitute or as a crafting ingredient for Dirt, Mycelium, or Slime Balls (when used with companion mods like Canny Composter).

Rotten Flesh

All meat items, whether raw or cooked (Pork, Beef, Chicken, Fish), will rot into standard vanilla Rotten Flesh.

Spoiled Milk

Buckets of Milk will eventually turn into Spoiled Milk. * Hunger Restored: 1 * Effects: Grants the Hunger effect. It loses its ability to clear potion effects.

The Esky and Freezer blocks placed in the world

Bread item with 61% rotten status

Crafting Recipes

The following recipes are the default for the 1.12.2 version. It is recommended to use Just Enough Items (JEI) to view these in-game.

Result Ingredients Pattern
Esky 5x Wood Slabs, 1x Chest, 3x Snow Blocks Slabs on top/bottom, Chest in center, Snow on sides
Freezer 4x Iron Ingots, 1x Esky, 1x Ice Block Iron in corners, Esky in center, Ice below Esky
Larder Box 4x Wood Slabs, 1x Chest, 4x Iron Ingots Slabs in corners, Chest in center, Iron on sides
Ice Box 1x Larder Box, 1x Ice Block, 4x Iron Ingots Larder in center, Ice below, Iron surrounding