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ExtraCells Fluid Storage Mechanics

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Fluid storage in ExtraCells 2 follows the same logic as item storage in AE2 but uses different units. Fluids are measured in milliBuckets (mB), where 1,000mB equals 1 bucket.

Storage Math

By default, the mod uses a conversion ratio where 1 Byte = 8,000 mB (8 Buckets). However, this is highly configurable. Each fluid storage cell can hold up to 5 different types of fluids.

Cell Tier Byte Capacity Total Fluid Capacity (Default)
1k Fluid 1,024 8,192,000 mB (8,192 Buckets)
4k Fluid 4,096 32,768,000 mB (32,768 Buckets)
16k Fluid 16,384 131,072,000 mB (131,072 Buckets)
64k Fluid 65,536 524,288,000 mB (524,288 Buckets)
256k Fluid 262,144 2,097,152,000 mB
1024k (1M) 1,048,576 8,388,608,000 mB
4096k (4M) 4,194,304 33,554,432,000 mB

Note: Unlike item cells, fluid cells do not have a 'type limit' penalty that consumes bytes; they simply have a fixed capacity for up to 5 types.