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Fluid storage in ExtraCells 2 follows the same logic as item storage in AE2 but uses different units. Fluids are measured in milliBuckets (mB), where 1,000mB equals 1 bucket.
Storage Math
By default, the mod uses a conversion ratio where 1 Byte = 8,000 mB (8 Buckets). However, this is highly configurable. Each fluid storage cell can hold up to 5 different types of fluids.
| Cell Tier | Byte Capacity | Total Fluid Capacity (Default) |
|---|---|---|
| 1k Fluid | 1,024 | 8,192,000 mB (8,192 Buckets) |
| 4k Fluid | 4,096 | 32,768,000 mB (32,768 Buckets) |
| 16k Fluid | 16,384 | 131,072,000 mB (131,072 Buckets) |
| 64k Fluid | 65,536 | 524,288,000 mB (524,288 Buckets) |
| 256k Fluid | 262,144 | 2,097,152,000 mB |
| 1024k (1M) | 1,048,576 | 8,388,608,000 mB |
| 4096k (4M) | 4,194,304 | 33,554,432,000 mB |
Note: Unlike item cells, fluid cells do not have a 'type limit' penalty that consumes bytes; they simply have a fixed capacity for up to 5 types.












